Barbarians

Barbarians are wary of all
magic and never (well,
rarely, at any rate) handle
enchanted items. They
believe only what they see
as real, and, because of
that, they have difficulty
understanding any type of
magic, aside from the
shamanistic magic of their
own tribes. Barbarians are
wild and untamed "painted
people", almost a separate
race of their own, though in
fact they are always either
Human or Saurian (the two
types of tribes are very
different in appearance, but
their skills, abilities, and
interactions with the world
are similar enough that they
are grouped together). As a
group, they develop into very
resourceful warriors, due
largely to the fact that both
the males and the females
live out in the wild lands,
and have thus grown very
strong and resilient. Special
adaptations to their harsh
environment include skills
that allow them to heal
faster, learn to hit more in
a single round of combat, and
use their adrenaline rushes
and berserker rages at will.
These abilities generally
enable a skilled Barbarian to
quite effectively destroy any
who might disturb his or her
temper.

Races: Human
Min. Stats: ST (14), CN (14)

Rank: Land Reaver
Advances to: Wild Man

Adrenal Surge: When seriously
wounded, the Barbarian
experiences a surge of
adrenaline, allowing him or
her to cause significantly
more damage to any foe.

Bashing: With sufficient
strength, may bash down
certain doors, or bash open
locked chests.

Rank: Wild Man
Min. level: 13
Advances to: Berserker

Animal Roar: Strikes fear
into the hearts of foes,
making them less effective in
combat. As this is stressful
on the voice, it can be done
but twice per day.

Wild Charge: Violently charge
a single foe up to 20' away.
Causes moderate damage. Due
to strain on the body, the
Wild Man may only do this 3
times per day.

Rank: Berserker
Min. level: 25
Advances to: Marauder

Wild Pummel: Wild random
attacks on enemies within
10' range hitting whoever is
in the way (when chosen in
battle, can't control who they
hit, damaging everybody in a
single enemy group. May only
be done three times per day.

Berserk: The Berserker becomes
fiercer, damaging his
opponents more severely in his
rage. May only be done three
times per day.

Rank: Marauder
Min. level: 37
Advances to: Barbarian Chieftain

Battle Cry: Enemies panic and
become much less effective
in combat. May only be done
three times per day.

Improved Berserk: Similar to
the Berserk skill of the
Berserker, but more potent.
May be done three times per
day.

Rank: Barbarian Chieftain
Min. level: 50
Highest Barbarian rank

Greater Berserk: Most
effective Berserker skill a
Barbarian may posses. May be
done three times per day.